

This usually means death (usually, as you can sometimes grapple out at the last minute for a lucky save). Instead, they push opponents away, the goal being to push them over ledges and into bottomless pits or pits filled with spikes or quick sand. Here, the weapons don't actually do any damage.

In addition to Death Match and Last Man Standing play styles, the game includes a "Don't Touch the Floor" option. Having the grappling hook would be reason enough for combat veterans to try out this new mode, but there's one more cool twist to the mode. In our limited play time, we found ourselves preferring the the auto route, although with the ability to switch weapons via the shoulder button, it seems that more experienced players may want to go the manual way. That is, you can go into the menu and set it so that your character automatically picks up an item when you run into it, or picks it up only when you grab it with your Bionic arm. The game lets you chose between picking up power-ups the easy way or the bionic way. Examples include shields, lasers and a rocket launcher with controllable rockets. Outside of your standard gun shot and grenade, you can also make a defensive weapon of sorts out of your bionic arm, blocking incoming attacks with a well-timed extension You also have access to power-ups which glide in from the sky on balloons. In an intense, close-range combat environment, having to grapple around can be a bit tricky at first, but for those who need some support, the game lets you set handicaps which change the amount of damage required for death. Just as it does for the single player mode, that unique bionic arm makes things really interesting in the combat mode. You'll have to unlock other characters by playing through the story mode. As for characters, although the demo we played had four selectable characters, the final version will start you off with only main character Nathan Spencer. We weren't able to get an exact stage count, but the stages that we sampled were varied, with different platform layouts, different types of pit hazards, and different positioning on barrels. You can select to make this a battle royal, or you can form teams, even having three team up against one. The camera stays fixed, zoomed out to show the stage from afar as players blast away at opponents, pick up power-ups, and use their bionic arm to swing between platforms and avoid falling into pits. The new combat mode can be thought of as four-player combat from a 2D perspective.

We ended up getting some hands-on time with the combat mode as well as a glimpse at some of the later areas of the single player mode. It's here, in a secure 14 story building filled with Mets of various sizes, that producer Ben Judd is coordinating work on the new Bionic Commando franchise across three continents. To get the full scoop, we bulleted down to Capcom's Osaka headquarters over the weekend.
